The
Knight Protectors
(of the Old Code)
An Order of Ranger Knights
Purpose: To provide an Order whose
members
strive to be as objective and impartial as possible such that the
populous of
the Realms may trust them to do right in matters of dispute both IC and
OOC. To
provide a bastion of loyal Realmsfolk who seek to care for the common
good
regardless of consequence or game law and whose primary desire is to
serve
others in and out of the game.
A)
Belt – A plain white belt
with a golden triskele within a circle painted at the belt tip. No
other
decoration is allowed.
A squire’s belt may
be of any color other than white and may not have
the triskele symbol upon it.
B)
Medallion – A plain gold
chain with a medallion suspended from it. The medallion shall be round
with the
same golden triskele and circle on
it.
These may be customized to a degree to allow for wide varieties of
materials.
The Knight’s medallion shall
be white in background or have no background at all if rendered as
jewelry.
A Waywatcher’s medallion shall
be red in background.
C) Badge - A favor, patch, or similar piece of gear
given to
Foresters and Freefolk in a Knight’s service. They are generally drawn
from the Knight’s own armory
for design and so vary from Knight to Knight.
Equipment - A Knight shall have the following items
in addition
to anything else they may wish to carry;
A)
Sword.
All Knights must have at least one single
handed sword or hand and a half sword.
B)
Shield.
All Knights must have a shield blazoned with
either their or the Order’s device and having a canton bearing
Valehaven’s
crowned eagle.
C)
Bow.
All Knights must have a bow of some sort. It may
be for target archery, for combat archery, or both as the Knight wishes.
2)
Death
before Dishonor
IC and OOC rule. Character death is demanded rather than dishonor to
the Order.
Pretty self explanatory. If a Knight dishonors the Order in any way, IC
or OOC,
then that Knight’s character is forfeit along with their membership in
the
Order. Membership no longer carries to new characters made by such a
player and
re-entering the Order would require exceptional penance and might not
be
allowed at all.
3) Defense of any charge unto Death
IC rule; if you
are given charge, or
take unto yourself the responsibility to defend or protect an
individual or
group, then a Knight should do all to protect them, even unto character
death.
4) Loyalty to the Realms and its
populous at large
OOC and IC; A Knight gives their loyalty only to the Realms as a whole
and to
its populace at large. Loyalty to the Realms comes before all other
concerns,
including country. Inability to do this results in release from the
Order. This
is one of the Great Offenses members can be exiled for. Note that this
loyalty
is not to be construed as loyalty to the Law of the Realms, but to the
common
weal of the Realms. Laws must at times be changed, not so the common
weal.
5) Aid to those in Need.
OOC and IC; Speaks for itself, but this is really applicable to those
newly
entering the Realms. Knights should shelter and guide these people to
help them
become a part of the greater whole. This can also be applied to
handling IC and
OOC confrontations. We are to mediate all such conflicts and try to
present a
just compromise from an objective viewpoint. Trust is essential
here…which clearly
illuminates why personal interests and factionalism are not allowed.
6) Courage in combat
IC and OOC; Need I say more? Cowardice just to survive is ridiculous.
The
recognition of Knighthood is more OOC than IC, so the belt carries to
your new
character as long as you yourself are worthy of wearing it. Combat
isn't always
physical but can be mental or emotional as well, hence the OOC portion.
7) Justice to all
ICC and OOC; Again, self-explanatory. A Knight does not favor anyone
when
rendering a decision. If he/she feels they cannot do this, then they
must find
a Knight who can.
8) Your word is your bond.
IC and OOC; A Knight should speak only truth. No gossip, no character
assassination, no hubris or arrogance. This is very difficult to do,
probably
one of the most difficult.
9) Expose Corruption Wherever Found
IC and OOC; A Knight undoes the corrupt whenever they are found. This
is a true
mandate. To confront and risk all for what is right despite popular
ideas is
the essence of service and defense. Only with this may we prevent a
slide into
discontent and disruption.
10) Gracious conduct
IC and OOC; No trouble here. At the same time, very hard when we are
angry, or
feel slighted. Still, no Knight worthy of the title behaves in an
arrogant or
superior manner to anyone. Humility is the watchword. Behave with Grace
at all
times and under all circumstances.
Appearance:
Knights should look the part. This applies
to both armored and unarmored states. Good dress clothing for feasts,
courts,
and ceremony, and maile armor for things like Knightings and military
gatherings and functions. Maile may be either metal or PVC in nature.
The maile
should be more than a simple vest; rather it should have at least half
length
sleeves and preferably full length. A coif is optional. Other sorts of
armor such
as leather, studded, scale and so on may be worn if the appearance is
up to the
standards of the Order. Realms combat may dictate what is worn during
fighting,
but has no hold for non-fighting appearances.
A Knight’s weapons should be more than a
simple padded pipe. Quillions are expected as is an edge marked with
contrasting tape. Use of that edge in battle is required, and a Knight
is duty
bound to call a blow ‘flat’ if the edge does not hit. This may give
opponents
an advantage, but that is not the concern of the Knight of the Old
Code. We set
the example for others in large and small ways.
A Knight’s shield should be well painted
with their arms or the badge of the Order. The shield will have a
yellow canton
in the upper left as one looks at the shield, this canton bearing the
crowned
eagle of Valehaven.
A Knight should be garbed in natural earth
tone colors like greens, browns, some golds, blues, and reds. Blazingly
bright
colors make it hard to hide in the forest.
A Knight’s garb is more than the minimum
effort. It should suit the occasion and set the example for others.
Gowns,
tunics, hosen, shoes, all should be considered carefully for impact and
appearance. Knights are the heights to which folk aspire, even those
who don’t
admit it or realize they can’t get it. They still expect and rightly
too, that
Knights will look and act the part.
Founding Feast:
This is the feast that commemorates the
Founding of the Order. Held each year by the governing Wardens, its
location
may vary depending on need and availability. The Feast has its own
ceremonies
and traditions to be honored and renewed. It is not uncommon for
Knights to
renew their vows to the Order, for Waywatchers to become Knights, and
for Waywatchers
to be accepted at this event. It is not a Realms event, but rather a
private
and invitational only feast. Each Knight may bring their Household and
two
guests. Amongst other things, tales of valor from the previous years
are told,
discussions of chivalry, honor and valor are held and philosophical
debates on
various topics, along with dance, music, drink, and food.